The SOCS project investigates the capabilities and potential of social computational systems (SoCS) in the context of citizen science. Citizen science projects are a form of social-computational system. Whether it be volunteers playing a role in massive, distributed sensing networks exploring the migration of birds, or applying their unique human perceptual skills to searching the skies, human motivation and performance is fundamental to system performance. However, undertaking science through a social computational system brings unique challenges. To understand and address these challenges, this proposal presents a three-phase study of SoCS to support scientific research, grounded in group theory and rooted empirically in case studies and action research. More specifically, the proposal includes case studies of several citizen science projects to establish the nature of the SoCS currently in use, development of SoCS to support different kinds of citizen science projects and evaluation of the impacts of these systems on the outputs and processes of the projects.
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This recently completed project was a two-phase theory-based study of virtual organizations that enable massive virtual collaboration in scientific research. The virtual organizations studied have a core of scientists and project leaders coordinating the work of a larger number of volunteer contributors, a format called citizen science. The project was directed at advancing the understanding of what constitutes effective citizen science virtual organizations and under what conditions citizen science virtual organizations can enable and enhance scientific and education production and innovation. The study was theoretically grounded in small group theory and rooted empirically in a survey of and case studies in citizen science projects. A survey was used to develop a typology of citizen science projects, illuminating the important dimensions of this form. The case studies (still being completed) identified key lever points in work design for enabling citizen science virtual organizations to involve distributed, diverse volunteers in producing large-scale, high quality, valued scientific research in an organizationally sustainable fashion. |
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(2011). Mechanisms for Data Quality and Validation in Citizen Science.
eScience 2011 Workshop on Computing for Citizen Science.
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(2012). Goals and Tasks: Two Typologies of Citizen Science Projects.
Proceedings of the Fourth-fifth Hawaii International Conference on Systems Sciences (HICSS-45).
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(2011). eBirding: Technology Adoption and the Transformation of Leisure into Science.
iConference 2011.
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(2010). Technology and Work Practices in Citizen Science.
ASIST 2010.
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(2010). Organizing From the Middle Out: Citizen Science in the National Parks.
iConference 2010.
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